it’s been a long time since the last devlog and this post is probably not going to be one, but it should give you an idea of what we’ve been doing over the summer.
First, as we are a team of enthusiasts who are not working full-time on the project and we do everything in our free time, it’s a bit harder to create new content during the summer, as most of the people are away, or people are randomly unavailable much often than during the winter.
However, even with less activity in the team, our programmers and artists were able to fix more than 50 reported bugs from the first playtest, improve stability of the game servers and backend services, and finish art for new weapons and environments.
@Storoj has created two awesome weapon designs for the Biogun and Charge Rifle, which are currently being worked on in the programming team.
Here is a video of the work-in-progress Biogun functionality. Currently the weapon shoots nanite projectiles in 3-shot bursts which deal smaller amount of damage than other weapon types, but have a small AoE and most importantly heal allies
2 more weapon type designs are currently being worked on, so stay tuned to learn more about them in upcoming updates.
The next playtest is coming closer again, but there are still a few bugs & issues that have to be solved first.